Copenhagen, Denmark: Designing fun with sheep, vikings, Gods, Frankensteins, scouts, dragons but no pandas. Oct '14.
Second time at DADIU working with student teams as they shape their game concept designs. Each team consisted of around six members - game designer, level designer, art director, sound designer, project manager and lead programmer. Having just decided on a game idea and theme, we worked through their concepts, thrashing out the game play across the levels and ensuring there was consistency between the game rules and the universe rules coming from the chosen themes. Next week the teams will sit down with their coders to start a six week developement period. One of last year's games, Punish Panda was a recent download by my nine year old son, proving that these students have an eye on real markets.